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Group 4 (9-11 year olds)

Welcome to Cycle 4! 


Congratulations for the progress you are helping your students achieve. In the following cycle, students should become engaged with the class in an increasingly active and participative manner. This is why some of the proposed activities in Cycle 4 will require a more dearing involvement from the kids.



  • Consolidate and make explicit their understanding of the class structure.

  • Interact with the concepts of past, present, and future.

  • Demonstrate awareness of the importance of spontaneous productions in the class environment. 

When you see that there is progress in these areas, you can move on to the next cycle. Check the rubric that will help you know if the group is ready to move forward!





  • Just like in previous cycles, the Starting Song is the moment for preparation of the Vivadí class. It is also necessary to carry out the playful tasks that the song proposes.


  • To engage in activities that follow the theme of the cycle: mystery


  • To enhance physical comfort and appropriation of space


  • That children feel like protagonists of their learning process by inviting them to engage as creators in a narration experience.

  • To challenge the students to find agreements as a group through the process of choice making.


  • To let the children begin to embrace the postures they have been learning and start to play with them. Fewer poses are guided step by step.


  • To end the class in the same way it started. 

  • That children take responsibility for ordering their learning space and to make them feel owners of it.

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My class is 25 to 30 minutes long!

Remember that if your periods are shorter than 50 minutes, you can try out these shorter plans!



Starting Song - Vivadí

As always, the Vivadí Class will begin with the Starting Song. Considering one of the main objectives of this cycle, we propose a small activity to start the class and generate spontaneous group responses while the children get ready for Vivadí.

During this cycle, you will play the starting song without giving any indications to the children. In other words, you will stay still and wait to see their reaction to the introduction of the song without giving instructions. Wait for a few seconds and see if they begin to arrange the classroom, or if they take their shoes off, or somehow show that they are ready to start with the class.


If your friends are in the classroom, say hello.

If you see your teacher smiling, show your teeth

If you want to show your feelings, give a hug

If you feel like being silly, make some noise


If you want to get together, make some room

Let your heart feel so much better, make some room


Let’s get ready for Vivadi

Let’s have some fun and play with english in our world

Let’s get ready for Vivadi

We are all in this together

We’ll do it you and me

We’ll be a big great family

If you notice that the kids haven’t reacted to the song, you should intervene by giving the usual instructions of the beginning of the class. Nevertheless, it is very important that you try this exercise every class.



In this section, the students will read mysterious stories that are also interactive. 

A Matter of Time

Readable | Projectable 

A Secret Letter

Readable | Projectable 

A Contest of Wits




In this section,  students will do activities inspired by a mystery theme.

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Game: Angels and Detectives
How: First select a narrator. The narrator asks all of the other players to sit in a circle and close their eyes. She/he then taps three random people on the head:

  • once for murderer

  • twice for angel

  • three times for detective

He then tells everyone to go to sleep, or shut their eyes.  The narrator now says "Murderer awaken." The murderer opens their eyes. "Who would you like to kill?". The murderer points to any person in the circle, and then closes his eyes.  Then the narrator says, "Angel, awaken - who would you like to save?" and the angel does the same thing, pointing to any person in the circle that he would like to save. "Detective, awaken - who would you like to suspect?". Same thing again. Then everyone opens their eyes. If the murderer killed a person, that person is now announced to be dead and is not part of the next round. However, if the angel saved the person who the murderer was trying to kill, they are saved and are not killed. When the detective suspects the correct murderer, he wins the game, but not if the murderer can kill him first.

Online: First select a narrator. The narrator then will choose the murderer, angel and detective by sending a private message to each student. He then tells everyone to go to sleep, or shut their eyes.  The narrator now says "Murderer awaken." The murderer opens their eyes. "Who would you like to kill?". The murderer points to any person on the screen, and then closes his eyes. Then the narrator says, "Angel, awaken - who would you like to save?" and the angel does the same thing, pointing to any person on the screen that he would like to save. "Detective, awaken - who would you like to suspect?". Same thing again. Then everyone opens their eyes. If the murderer killed a person, that person is now announced to be dead and is not part of the next round. However, if the angel saved the person who the murderer was trying to kill, they are saved and are not killed. When the detective suspects the correct murderer, he wins the game, but not if the murderer can kill him first.

Game: Wink Murder
How: Each round you need a way to determine who is to be the “wink murderer.” You can pick the student by making everyone close their eyes and then tap the shoulder of one of the students. Everyone stands up and wanders around the room, making conversation (in english). Each person must make eye contact with each other. The wink murderer must try to wink at other people. If a person receives a wink from the murderer, that person must “die” by falling to the ground dramatically (in a funny way, such as clutching one’s heart or gasping with loud noises). He or she is allowed to wait a few seconds in order to make it harder to tell who the murderer is. The dead person must leave the game and play resumes. If a living person thinks that he or she knows who the murderer is, he or she can raise their hand and say “I accuse!” and say the person they suspect. The accused must say “yes” (they are the murderer) or “no” (they are innocent). If correct, the the murder has been successfully caught and the round is over (a win for the people). If the accusation is incorrect, the accuser must leave the game as penalty.

Online: The activity works the same way online. The only  thing you must do first is choose a detective. Then tell that student to close their eyes while you choose the killer.

Game: Akinator

Material: Link
How: If you have a computer in the classroom, you may play this game as a class. Ask students to decide on a person -- real or not. Akinator, the giene, will ask them some questions and he will try to guess who the person is after around 20 questions.
If students have their own personal computers, they can play it by themselves later.

Online variation: Share the screen and follow the same instructions.

Game: Mystery Prompts

Material: Prompts
How: Put students into groups of 2 or 3. Give each group one of these prompts (or ask them to choose one) and ask them to come up with the story and when they share it with the class it can be either acted or spoken. 

Online: The activity works the same way online

Game: Detective

How: Choose one student to be “Detective” and ask them to mute their microphone, close their eyes, and count to thirty. Pick another student to be “It”. The player who is “It” begins an action, such as patting themself on the head. All the other students follow suit and pat their heads. When the Detective is done counting, they open their eyes and observe the group. When “It” thinks the Detective is looking at someone else, they change the action, such as clapping their hands together. All the other students also change their actions. The Detective gets three guesses to catch the player that is “It”. 



As you already know, Harmony Time is composed by four moments: Asana, Swara, Savana and Anjali.


We recommend you approach these instances in a gamely fashion. This means that students should feel enabled to “copycat” each other during the execution of the postures and movements.


While they play they will be connecting with their present and linking their body movements with the English content they were working on in the previous activities.

So go ahead and start off by setting the mood with our usual relaxing playlist:

Remember to begin this space by playing relaxing music.

Probably by now, the children will already associate this music with Harmony Time, so go ahead and set the mood with our relaxing playlist:

While the music plays in the background



  3. SWARA






1. Lion

Kneel on a mat and sit back on your heels. Press your palms into your knees, splaying out your fingers like claws. As you breathe in through your nose, open your mouth, and try to stretch your tongue to your chin.

Breathe out through your mouth and let out a roar!


2. Cat

Begin with your hands and knees on the floor. Make sure your knees are under your hips, and your wrists are under your shoulders. Take a big deep inhale and curve your back.

While you exhale, round your spine up towards the ceiling, and imagine you are pulling your belly button up towards your spine. While you inhale, arch your back, let your belly relax and go loose. Lift your head and tailbone up towards the sky — without putting any unnecessary pressure on your neck.


This time, the children won't have images to copy the face postures. You will guide them through this part of the activity by asking them questions and making them imagine a specific situation:

Sad face

“Try to picture a gray, cloudy sky. What face would that sky have?”

Happy face

“You now see the clouds are going away, and the warm, shining Sun is showing. What would your new face be like?”


Show both pictures to the children and let them choose between one of these group body postures. It is a nice way of encouraging the kids to embrace their Harmony practise.







Tell the kids to start this moment by closing their eyes. Tell them to listen and concentrate on their breathing.

Now guide them through the exercise:  

“Imagine a triangle shape in front of you. It is a blue triangle.

Now, start at the bottom of the triangle.

Breathe in for three counts as you go through the first side of the triangle.

Now, hold your breath for three counts as you go through the second side of the triangle.

Finally, breathe out for three counts as you trace the final side of the triangle.”

Guide this breathing exercise 4 or 5 timers and then ask them to gently open their eyes.

*NOTE: 1 breathing cycle = 1 inhalation + 1 retention + 1 exhalation

4. SAVASANA (guided relaxation)

For this guided relaxation, the kids should be lying down face-up and with their eyes closed.


You should play the following song in every class. This will guide the students and help them identify the moment of final relaxation. Eventually, as they hear the beginning of the song, they will feel confident enough to close their eyes and begin with the activity straight away.


The idea in SAVASANA is that the children stay still and enjoy a relaxing moment while they listen to the song and you guide them through it.


You can encourage them to forget that they are at school, in the classroom, and suggest them to imagine where they would like to be.


“Concentrate on your breathing. Feel the cool air on the tip of your nose as you breathe in and follow that cool sensation behind your eyes, down your throat, and all the way into your belly. Now feel the warmth on your upper lip as you breathe out. Each inhale makes your belly round, your tummy moving up. Each exhale makes your tummy move down. Just feel your breath. In and out. Tummy up and down.

Now imagine that the floor you are resting on has become a perfectly fluffy white cloud. It cushions your body. It is so soft. It is a cloud made just for you. Can you feel how soft it is underneath you? Let you whole body sink into the white fluffy cloud.

Your legs let go of any wiggles as they relax and rest in the cloud. Your cloud just drifts across the calm sky. Let you neck and head relax and sink into your soft cloud pillow. Can you feel the warm breeze in your hair or on your face? Just rest on your cloud, drifting lazily in the sky. Softly breathing. There is nowhere else to be. You have nothing to do except feel your whole body sink into the soft, white cloud. Perfectly still. Perfectly safe. Peacefully resting.”


As usual, the practice is closed by taking both palms together to the centre of the chest while sitting down.


Remember to look at the children and encourage them to say "Thank you".


This is a brain break moment for the kids to change energies and prepare with their minds and their bodies for what follows. This is an optional activity, you don't always have to do it. 


You can choose between these options:​

Wink Kill

The objective of the game is for the murderer is to kill as many other players as possible without being identified and, if you are not the murderer, identify the killer before you get murdered. You can switch the “killer” for “robber” if you need to. The teacher picks a killer, a detective and the rest are victims. You can tell a story to create a background for the activity. The killer must wink to the victims, and the detective must search for the assassin. When he finds out who he is, the detective says “you are arrested”. 

Online: The activity works the same way online, just that before you choose the killer, the detective must close their eyes.

 Ice Breaks Mystery

Ask your students different questions. You can make the questions up, or choose them from a list of icebreakers. The students have to interview each other, and write down the answers. After a while, the teacher can tell a story about a crime, but the robber left behind some clues: the TV was showing some particular program, he ate a particular food from the fridge and stole a book from a particular author. The students have to find out which one of them is the criminal.  Some options of icebreakers questions:  Favorite food; Favorite sweet; Favorite TV show; When I was younger, I would like to be… ; But now I want to be… ;For a hobby, I… I would like to travel to…; My favorite sport is… ; If I worked at a circus, I would be… 

Online: The activity works the same way online


Kids love a good riddle. Give them easy ones to see how many they can solve in one brain break, or try to stump them with a tougher riddle. 

Riddle 1             Riddle 2 

Online variation: The activity works the same way online 

Who Am I?

Split the kids into small groups, with four or five components. Each kid writes down in a piece of paper the name of a character everyone knows: a movie character, a superhero, singer or actor… They must pass the paper to the next student, who sticks the paper in the forehead. The kids must make yes or no questions until they find out the name written down. 

Online variation: Split the students into small groups or play it as a whole class. One student chooses a character everyone knows about: a movie character, a superhero, singer or actor…  Then the rest of the students must ask yes or no questions until they find out the name of the character the student chose.



Use Move Your Hips! when you feel that the students are too distracted or have been seated for too long. The idea is to break the structure by having the students sing along or dance (whichever works best for your class). Children will probably need to loosen up a bit by now, as they have been sitting for quite a while. There's two playlists: one for choreography, where the students can follow along and another for free dance where they can sing along and move freely.  You can choose a song from the suggested playlists.